If a drone is right by a passage like this, they can pass through it for 0AP, allowing them to play an incredibly annoying (for the enemy) game of whack-a-mole.ĭamn. I hold my position by the door while Max gets into position. I prefer to enter from the southeast door, because more Knight Errants will be entering from the room across the hall from the northwest door.Īlso note that there's a passage here you can send drones through, if you have any. Once you're done eliminating the IC, have your ESP hack this node, while you return to the exit node and jack out.Īs you can see, we now have access to the security cameras in the next room, where more security is waiting. Every 3 rounds spent in the Matrix is equivalent to 1 round passing in 'meatspace.'Ī couple more Knight Errants will pop up after a couple rounds, but they're nothing to worry about.Īnyway, the Matrix system here is pretty small and I didn't get any screenshots of it, but the cube-shaped IC is basically 'melee,' so they can't hit you or your ESPs unless they're adjacent, so your Attacker ESP's Tar Bomb ability will lock them down. It hasn't come up before, but if you've got a decker in the Matrix during a combat situation, then the game's focus will switch back and forth between your decker and the rest of your team. He hasn't gotten his deck upgrade yet, so I wind up swapping out his Exploder ESP for the Shield one, and Erosion for Sniffer. Once the Knight Errants are down, have Blitz move up and jack into the Matrix terminal. The 'Unbalanced by Nerve Bolt' message means that the target has lost their Cover bonus. Move everybody up and behind cover, then have Dietrich start buffing with his Dragonslayer Aura and Aim spells. There are two guards in the next room, and two more will be showing up in a couple rounds. We start in combat mode, and there's a good reason for this. In retrospect, the latter isn't a great idea, since while the Slapdash Pistol is great if you can get someone flanked or in the open you can do some solid damage, but against enemies behind medium or heavy cover, it'll only tickle them. I also loan Glory the Defiance Super Shock stunner, as well as the Slapdash Pistol, in place of her default Savalette Guardian. Don't use it until I mention it, however, as there's a specific place you'll want to have him take it. If you're bringing Blitz, make sure you don't loan him so much stuff that he can't bring along his hit of Cram - it's going to be important. Unfortunately, barrier tiles have to be contiguous.Īs far as equipment: Jazz, medkits, at least 1 Trauma Kit for everybody, and grenades are the order of the day - this entire run is almost nothing but a gauntlet of enemies to shoot down and blow away. I've never really used barrier spells before, but it can't hurt to try them out, I guess. I'd prefer to bring Eiger instead of Blitz, but there are a couple Matrix sections I want to show off. You can bring along whoever you like for this run, but personally I'm bringing Dietrich, Glory, and Blitz. At the moment I buy the Armored Vest with Plates, since a better chance to hit with my machete (which I really need to upgrade too, but I can't afford it right now) and more HP are helpful for a character like myself who spends so much time at the front lines. Aljernon and Maliit also have armor for sale.
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